Monday, January 16, 2017

Tuesday, January 10, 2017

What the German said

...about my LEA sim, Petra:







Am 3. November wurde im LEA-Blog eine weitere Artist-in-Residence Region als eröffnet gemeldet. Die aktuelle Runde 11 des LEA-Programms läuft ja nur noch zwei Monate. Eigentlich hätten am 1. Oktober bereits alle Regionen geöffnet sein sollen, aber in dieser Runde zieht sich das wieder ziemlich in die Länge. Nach LEA 11 sind es immer noch fünf Regionen, die offiziell nicht als eröffnet gemeldet wurden.Warum die Installation "Petra" von Fennet nun erst so spät geöffnet wird, bleibt das Geheimnis der Gestalterin. Rein optisch kann man so etwas auch in vier Tagen statt vier Monaten fertigstellen. Ich kenne die genauen Hintergründe jetzt nicht, aber in dieser LEA-Runde ist Petra für mich bereits die zweite Region, die nicht ganz an den Anspruch des LEA-Programms heranreicht (nach dem noch dubioseren David und Goliath).Inhaltlich geht es bei Petra um die verlassene Felsenstadt im heutigen Jordanien, die in der Antike die Hauptstadt des Reiches der Nabatäer war. Allerdings hat SL-Gestalterin Fennet sich nicht so ganz an historische Vorlagen gehalten, denn man findet zwischen den Felsen auch mal ein Pool Sprungbrett oder ein Alien mit langen Tentakeln.Am Landepunkt gibt es eine Notecard in fünf Sprachen, darunter auch Deutsch. Die Texte wurden allerdings unverändert aus einem Übersetzungsprogramm kopiert. Am Landepunkt stehen auch zwei Kamele neben einem Schild. Klickt man das Schild an. bekommt man ein Kamel als Attachment, mit dem man die Region erkunden kann.Es gibt ein Teleportsystem aus kleinen Scheiben in der Farbe der Simboden-Textur. Deshalb sind sie kaum zu sehen. Viele Objekte zeigen ein Handsymbol, wenn man mit der Maus darüber fährt. Dann kann man das Objekt anklicken und man erhält ein Geschenk oder es wird eine Interaktion ausgeführt.Insgesamt würde ich Petra schon als ein Projekt bezeichnen. Jedoch fehlt mir eben der Kunst-Aspekt, der für die Regionen der LEA allgemein im Vordergrund stehen sollte.


But what does it all mean? 


According to google translate:


On November 3, another artist-in-residence region was announced as opened in the LEA blog. The current round 11 of the LEA program runs only two months. Actually, on October 1, all regions should have already been opened, but this round is a long way off. According to LEA 11, there are still five regions which have not been officially declared open.
Why the installation "Petra" by Fennet is now only opened so late, remains the secret of the designer. You can also finish this in four days instead of four months. I do not know the exact background now, but in this LEA round, Petra is already the second region, which does not quite meet the requirements of the LEA program (after the even dubious David and Goliath).
In terms of content, Petra is the abandoned rock city in today's Jordan, which was the capital of the Nabataean empire in ancient times. However, SL designer Fennet has not kept so completely to historical models, because one finds between the rocks also times a pool Sprungbrett or an alien with long tentacles.
There is a notecard in five languages, including German. However, the texts were copied unchanged from a translation program. There are also two camels next to a sign. Click on the sign. You get a camel as an attachment, with which one can explore the region.

There is a teleport system of small discs in the color of the Simboden texture. That is why they are hardly visible. Many objects show a handsymbol when you go over the mouse. Then you can click the object and you get a gift or an interaction is executed.
Overall, I would call Petra as a project. However, I miss the art aspect, which should be a priority for the regions of the LEA.

*****

Well, I'd like to see Him make this project in 4 days.


Besides, the pictures he took of my build and posted on his own blog 

look pretty doggone nice to me.





I'm willing to link to his blog, because, although he does exhibit
the bombastic Teutonic pomposity we all know and love so well,
he doesn't appear to be a complete SOB. But I could be wrong.











Nice shots, don't you think? 

Damn, I wish my computer was capable of handling basic shaders.
Well, maybe when I get a new system I'll be able to see shadows, too.






In the beginning....



This is where I'll start;
not when I came to explore,
but after I began to create.









I keep to myself, mostly.

I won a grant, and built a sim.
After 6 months I had to give it back

Quite by accident, I found out that I have critics.

They've been blogging about me.
They think my sim was crap.

Well, so what? 

I liked it, and that's what really counts.

Besides, there is no such as thing as bad publicity.


So blog away, tell the world how badly my creations stink.
Call me the Daughter of the Devil.
Try to get the powers that be to ban my mofo butt.
For God's sake, stop that girl from building!
Heaven forbid anyone should litter cyberspace with Bad Art!

My detractors have absolutely no sense of humor whatsoever.
It's all looney tunes to me.


In SL as in real life, you can't take it with you when you go.








Before I get started on what my distinguished detractors have to say, 
here are a few highlights from the sim that I originally intended as an archaeological site,
but which evolved in time into my own personal playground in the desert.